| | | Race | Warlords | Regions | Troop Cost % |
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 | Daemons are an evil race with many powerful flying units. They are slow to build, but have powerful summoning abilities. They can create hordes of units by simply summoning and opening portals for lesser daemons. | |
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 | Dark Dwarves have been corrupted by the forces of chaos. They are too cowardly to enter battle themselves, so instead build large golems and siege weapons to hassle the enemy from afar. They are a race of engineers with strong defenses. | |
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 | Dark Elves are an evil and sinister race. They are very fast, have good scouting abilities, and fairly high combat skills, but not many hit points. They have very powerful mages, who have many upgrades. | |
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 | Diraqines are a good all round side. They produce their armies at an average rate, with mostly average combat and speed. The race | |
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 | Dwarves are a tough and hardy race, with plenty of hit points. They have high resistance skills against magic. They are slow, not having any cavalry, but are very good at building. The defensive structures of the Dwarves are the best available, as are the siege weapons. | |
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 | The Empire are a sea-faring race. They have a selection of good infantry, archers and cavalry. The race has no specific weakness, but no outstanding strength either. | |
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 | The Fey are a race of faerie and woodland creatures. They may seem small and harmless, but when angered they will attack in large numbers and can be fast, cruel and deadly. | |
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 | Goblins are an evil little race, causing chaos, disease and poison wherever they go. They are quite fast to produce, and reasonably strong. They have poor defense against attacks from the air. | |
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 | High Elves are a proud and noble race. They are very fast, have good scouting abilities, and high combat skills, but not many hit points. Their cavalry are the best in the game. | |
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 | Knights have very strong cavalry. They produce lots of armies with high combat and armor. They are very noble and righteous, and will always choose to fight against evil, never with it. | |
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 | Minotaurs have the worst selection of armies of any race, but also the most upgradeable. The few armies that they do have are very strong, can cause a lot of damage, and have a lot of hit points. | |
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 | Ogres are very strong and slow. They can issue large amounts of crushing damage to both armies and buildings. They will let nothing stand in their way? | |
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 | Orcs have a wide variety of armies, half of which are disease and poison carriers. They are quite fast to produce, and reasonably strong early in the game. Orcs do not have many upgrades. They have poor defense against attacks from the air. | |
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 | Plaguelords are vile creatures, spreading disease through the lands of Etheria. They control many warped and twisted creatures. | |
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 | Ssrathi are snake-like creatures that raise and train dinosaurs to aid them in combat. Their central Sun Temple has powerful defenses - blanketing the ground with fire spells. | |
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 | The Swarm are a desert dwelling insect race, servants of the Lord of Famine. They have a good mixture of low-level horde units backed up with the powerful Scorpionmen and Priests. | |
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 | Undead are slow, but strong, and are immune to all psychological effects. They are quite resistant to most forms of attack, but are vulnerable to crushing weapons. | |
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 | Wood Elves are nature lovers. They are very fast, have good scouting abilities, but not many hit points. They are extremely weak in melee combat, but their archers are the best missile armies in the game. | |
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